An Android library project is a development project that holds shared Android source code and resources. Other Android application projects can reference the library project and, at build time, include its compiled sources in their .apk files. Multiple application projects can reference the same library project and any single application project can reference multiple library projects.
Note: You need SDK Tools r8 or newer to fully support library projects for all Android platform versions. You can download the tools and platforms using the Android SDK and AVD Manager, as described in Adding SDK Components.
If you have source code and resources that are common to multiple Android projects, you can move them to a library project so that it is easier to maintain across applications and versions. Here are some common scenarios in which you could make use of library projects:
- If you are developing multiple related applications that use some of the same components, you move the redundant components out of their respective application projects and create a single, reuseable set of the same components in a library project.
- If you are creating an application that exists in both free and paid versions. You move the part of the application that is common to both versions into a library project. The two dependent projects, with their different package names, will reference the library project and provide only the difference between the two application versions.
Structurally, a library project is similar to a standard Android application project. For example, it includes a manifest file at the project root, as well as src/, res/ and similar directories. The project can contain the same types of source code and resources as a standard Android project, stored in the same way. For example, source code in the library project can access its own resources through its R class.
However, a library project differs from an standard Android application project in that you cannot compile it directly to its own .apk and run it on an Android device. Similarly, you cannot export the library project to a self-contained JAR file, as you would do for a true library. Instead, you must compile the library indirectly, by referencing the library in the dependent application and building that application.
When you build an application that depends on a library project, the SDK tools compile the library and merge its sources with those in the main project, then use the result to generate the .apk. In cases where a resource ID is defined in both the application and the library, the tools ensure that the resource declared in the application gets priority and that the resource in the library project is not compiled into the application .apk. This gives your application the flexibility to either use or redefine any resource behaviors or values that are defined in any library.
To organize your code further, your application can add references to multiple library projects, then specify the relative priority of the resources in each library. This lets you build up the resources actually used in your application in a cumulative manner. When two libraries referenced from an application define the same resource ID, the tools select the resource from the library with higher priority and discard the other.
Once you have added references to library projects to your Android project, you can set their relative priority. At build time, the libraries are merged with the application one at a time, starting from the lowest priority to the highest.
Note that a library project cannot itself reference another library project and that, at build time, library projects are not merged with each other before being merged with the application. However, note that a library can import an external library (JAR) in the normal way.
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